TEACHING

 

VR/360 

Digital media technologies and immersive environments fundamentally shape and reshape how we live, perceive, interact, and perform. Mobile, Internet, massively multiplayer online role-playing games (MMORPGs), virtual reality (VR), augmented reality (AR), and motion capture systems – just to name a few! – not only extend our abilities to communicate, but also offer us a space for creation, reflection, and speculation. In this course, we worked to develop critical perspectives on new technologies such as VR and create original work using them. More importantly, we examined the ways by which new media can enhance and reimagine storytelling and performance.

The ultimate goal of the projects was to create new possibilities that emerge when one views the world in a different way, as someone or something else. There were no restrictions in terms of the style of storytelling – narrative, experimental, experiential, documentary, theatrical, etc. were all welcome. 

(Please use a VR/360 headset to experience these videos.) 

VR360VideoClass-Students.jpg

Music Video by Charlie Trochlil

Atthar Mirza's Impossible Courage uses true virtual reality and interactive environments to place people into lives they otherwise may not be able to imagine. https://www.impossiblecourage.com/

Atthar Mirza's Impossible Courage uses true virtual reality and interactive environments to place people into lives they otherwise may not be able to imagine. https://www.impossiblecourage.com/

"Veil" by Dallas S

By Kingston L. A 360 Dance Video.

By Batul R. The University of Virginia's scene shop in the Drama department is always in high gear.

By Cindy Z

By Carolina R

By Bradley S. (An interpretation of author David Foster Wallace's "Good Old Neon" from Oblivion)